Blender Fundamentals Masterclass

Session 1

Understanding Blender Workspace

 

  • Open and customise all type of  Blender workspace

  • Setting default

  • Get back to factory default

Understanding Outliner

 

  • Understanding collection

  • Display flags

  • Add to collection

Types of Objects in Blender

 

  • Mesh

  • Camera

  • Light

  • Null

  • Curve

  • Text

Understanding Blender Data Blocks

 

  • Key to optimising scenes

  • Linking up data blocks

  • Linking command

  • Changing parameters to active

  • Link and Append

  • Outliner optional views

 

Understanding Animations

 

  • Setting up keyframe animation

  • Animation data - Actions

  • Animation tools - timeline, dope sheet, graph editor, NLA

Understanding Armature

 

  • Understanding parenting

  • Armature as an object type

  • Armature animation data

  • Edit mode and pose mode


 

Session 2

Mesh and Edit Mode

 

  • Edit mode

  • Apply

  • Join and separate

  • Set Origin

  • Tool settings

  • Selection options

  • Proportional editing

  • Multi Object editing

 

Blender Material System

 

  • Understanding shader panel

  • Understanding World panel

  • Using material nodes

  • Surface

  • Volume

  • Displacement

 

UV editing

 

  • Show UVs

  • Using multiple UVs

 

Rendering

 

  • Understanding Cycles

  • Render setting

  • Render layers

  • Compositing

 

Bonus

Power of 3D viewport

 

  • Wireframe display

  • Overlay display

  • Stop render

  • Show texture

  • Render viewport

Setting Up Scenes

 

  • Key to efficient workflow

  • Linked scenes

  • Command line render

Architectural Visualisation Masterclass

Session 1

Power of 3D viewport

 

  • Wireframe display

  • Overlay display

  • Stop render

  • Show texture

  • Render viewport

Understanding Outliner

 

  • Understanding collection

  • Display flags

  • Add to collection

Types of Objects in Blender

 

  • Mesh

  • Camera

  • Light

  • Null

  • Curve

  • Text

Understanding Data Blocks

 

  • Key to optimising scenes

  • Linking up data blocks

  • Linking command

  • Changing parameters to active

  • Link and Append

  • Outliner optional views

Particles

 

  • Setting up particles

  • Limitations of particle system

 

Mesh and Edit Mode

 

  • Edit mode

  • Apply

  • Join and separate

  • Set Origin

  • Tool settings

  • Selection options

  • Proportional editing

  • Multi Object editing

 

Session 2

 

Non Destructive Modeling

 

  • Array modifier

  • Subdivision modifier

  • Thickness modifier

  • Shrinkwrap modifier

  • Merge modifier

  • Boolean modifier

Blender Material System

 

  • Understanding shader panel

  • Using material nodes

  • Surface

  • Volume

  • Displacement

 

Blender Material Quirks

 

  • Box mapping

  • Texture Coordinates

  • Simple glass

 

Rendering

 

  • Understanding Cycles

  • Render setting

  • Render layers

  • Using denoiser

World Environment

 

  • Using built in environment models

  • Using HDRI

  • Using node editor

Setting Up Multi Pass Rendering

 

  • Using compositor

  • Set up passes

  • Render view 

  • Setting up format

  • Cryptomatte

Bonus

Setting Up Scenes

 

  • Key to efficient workflow

  • Linked scenes

  • Command line render

Realism Visualisation Studio

(SA0074293-A)

10E, Level 5, Tower 2

Worldwide Business Park

40000 Shah Alam

Selangor Darul Ehsan

MALAYSIA

email : sukardi@realismstudio.com

WA     :+6011 27626880

fax     : +603 55117151