Blender Fundamentals Masterclass
Session 1
Understanding Blender Workspace
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Open and customise all type of Blender workspace
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Setting default
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Get back to factory default
Understanding Outliner
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Understanding collection
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Display flags
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Add to collection
Types of Objects in Blender
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Mesh
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Camera
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Light
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Null
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Curve
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Text
Understanding Blender Data Blocks
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Key to optimising scenes
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Linking up data blocks
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Linking command
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Changing parameters to active
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Link and Append
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Outliner optional views
Understanding Animations
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Setting up keyframe animation
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Animation data - Actions
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Animation tools - timeline, dope sheet, graph editor, NLA
Understanding Armature
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Understanding parenting
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Armature as an object type
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Armature animation data
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Edit mode and pose mode
Session 2
Mesh and Edit Mode
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Edit mode
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Apply
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Join and separate
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Set Origin
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Tool settings
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Selection options
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Proportional editing
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Multi Object editing
Blender Material System
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Understanding shader panel
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Understanding World panel
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Using material nodes
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Surface
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Volume
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Displacement
UV editing
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Show UVs
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Using multiple UVs
Rendering
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Understanding Cycles
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Render setting
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Render layers
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Compositing
Bonus
Power of 3D viewport
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Wireframe display
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Overlay display
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Stop render
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Show texture
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Render viewport
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Setting Up Scenes
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Key to efficient workflow
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Linked scenes
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Command line render
Architectural Visualisation Masterclass
Session 1
Power of 3D viewport
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Wireframe display
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Overlay display
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Stop render
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Show texture
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Render viewport
Understanding Outliner
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Understanding collection
-
Display flags
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Add to collection
Types of Objects in Blender
-
Mesh
-
Camera
-
Light
-
Null
-
Curve
-
Text
Understanding Data Blocks
-
Key to optimising scenes
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Linking up data blocks
-
Linking command
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Changing parameters to active
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Link and Append
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Outliner optional views
Particles
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Setting up particles
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Limitations of particle system
Mesh and Edit Mode
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Edit mode
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Apply
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Join and separate
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Set Origin
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Tool settings
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Selection options
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Proportional editing
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Multi Object editing
Session 2
Non Destructive Modeling
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Array modifier
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Subdivision modifier
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Thickness modifier
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Shrinkwrap modifier
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Merge modifier
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Boolean modifier
Blender Material System
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Understanding shader panel
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Using material nodes
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Surface
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Volume
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Displacement
Blender Material Quirks
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Box mapping
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Texture Coordinates
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Simple glass
Rendering
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Understanding Cycles
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Render setting
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Render layers
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Using denoiser
World Environment
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Using built in environment models
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Using HDRI
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Using node editor
Setting Up Multi Pass Rendering
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Using compositor
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Set up passes
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Render view
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Setting up format
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Cryptomatte
Bonus
Setting Up Scenes
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Key to efficient workflow
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Linked scenes
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Command line render